Increasing Student Learning Motivation in Sociology Learning Through Digital Technology: A Qualitative Study at SMAS Muhammadiyah 8 Kisaran Asahan

Authors

  • Nadhirotul Jannah Universitas Islam Negeri Sumatera Utara Medan, North Sumatra, Indonesia
  • Nuriza Dora Universitas Islam Negeri Sumatera Utara Medan, North Sumatra, Indonesia

DOI:

https://doi.org/10.52690/jswse.v6i3.1222

Keywords:

Digital Technology, Qualitative Research, Sociology Education, Student Engagement

Abstract

This research examines the application of digital technology to enhance students’ learning motivation in Sociology subjects in the 10th grade at SMAS Muhammadiyah 8 Kisaran. The background of the study is based on the fact that learning is still dominated by conventional methods, while today’s learners are a digital generation that requires a more interactive and contextual approach to learning. This research uses a qualitative approach with descriptive methods. Data were collected through in-depth interviews with teachers and students, as well as observations during the learning process. The research results show that the use of digital media such as Quizizz and Wordwall can significantly enhance students’ attention, active participation, and learning motivation. Students showed positive responses as learning felt more enjoyable and competitive. However, there are challenges such as limited internet access and teacher readiness. Technology integration has proven to be effective in supporting learning that aligns with the characteristics of Generation Z. Therefore, the use of digital media is recommended as an innovative strategy in Sociology education.

References

Alfianistiawati, R., & Alfianistiawati, R. (2022). The implementation of quizwhizzer as a digital learning media in Sociology learning for class X and XI at SMAN 8 Malang. Jurnal Integrasi dan Harmoni Inovatif Ilmu-Ilmu Sosial, 2(7), 698-706. https://doi.org/10.17977/um063v2i7p698-706

Arifin, A. S., & Farizi, Z. A. (2024). Increasing the Interest and Motivation of 12th Grade Students Through the Integration of AI and IoT in Digital Technology Learning in the Era of the Merdeka Curriculum. Biochephy: Journal of Science Education, 4(2), 945-952. https://doi.org/10.52562/biochephy.v4i2.1358

Chen, H.-L., & Cheng-Ting. (2023). A digital role-playing game for learning: effects on critical thinking and motivation. Interactive Learning Environments, 31(5), 3018-3030. https://doi.org/10.1080/10494820.2021.1916765

Creswell, J. (2020). Research Design: Qualitative, Quantitative, and Mixed Methods Approaches (4th edition). Thousand Oaks: Publikasi Sage.

Dalifa, S. N., Sit, M., & Perkasa, R. D. (2023). Teacher Creativity in the Utilization of Digital Technology in Social Science Subjects (Sociology, Economics, History, Geography) at Madrasah Aliyah Negeri 3 Medan. JPM: Jurnal Pendidikan Modern, 8(3), 119 -127. https://doi.org/10.37471/jpm.v8i3.698

Ebadi, S., & Amini, A. (2024). Examining the roles of social presence and human-likeness on Iranian EFL learners’ motivation using artificial intelligence technology: a case of CSIEC chatbot. Interactive Learning Environments, 32(2), 655-673. https://doi.org/10.1080/10494820.2022.2096638

Febrianita, T., Budimansyah, D., & Komariah, S. (2025). Literature Review On Data-Based Learning Evaluation And Its Implications For Sociology Learning. Jurnal Education and Development, 13(1), 564-570. https://doi.org/10.37081/ed.v13i1.6765

Gymnastiar, I. A. (2022). Implementation Of The Kahoot Application As A Digital Gamification-Based Learning Media In Increasing Students’ Learning Motivation At Pasundan High School Banjaran. Sosio Religi: Jurnal Kajian Pendidikan Umum, 20(1), 1-8. https://doi.org/10.17509/sosioreligi.v20i1.57379

Handayani, T. (2025). A Literature Review on the Role and Challenges of Using Technology in Mathematics Learning. Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an, 12(3), 393-402. https://doi.org/10.31316/esjurnal.v12i2.4444

Iranti, N. T., Zaharah, & Bahar, S. (2025). The Influence of Technology-Based Learning Media on Learning Motivation in Sociology. Prosiding Seminar Nasional Fakultas Ilmu Tarbiyah Dan Keguruan UIN Syarif Hidayatullah Jakarta, 2(1), 127-141. https://doi.org/10.64277/semnas.v2i1.169

Iskandar, T. (2022). The Education of Monotheism on Life Motivation From the Perspective of the Quran. Reflektika, 17(2), 397-412. https://doi.org/10.28944/reflektika.v17i2.986

Khairo, N. T., & Hairani, E. (2024). The Role of Technology in Enhancing Student Learning Motivation. Indonesian Journal of Teaching and Teacher Education, 4(1), 43-48. https://doi.org/10.58835/ijtte.v4i1.360

Madini, D. K., Samsiah, A., & Haryono. (2023). The Application of Bamboozle Learning Media in Increasing Learning Motivation Among Class X Students at SMAN 1 Pamarayan. Edu Sociata: Jurnal Pendidikan Sosiologi, 6(1), 509-520. https://doi.org/10.33627/es.v6i1.1457

Marella, J. P., Valiza, D. M., Ghinna, N., & Suyuti. (2025). Integration of Social Issues Through Digital Media in Class XII Sociology Learning. Wissen: Jurnal Ilmu Sosial Dan Humaniora, 3(3), 239–247. https://doi.org/10.62383/wissen.v3i3.1066

Moleong, L. J. (2000). Qualitative Research Method. Bandung: Remaja Rosdakarya.

Nugraha, T. J., Asriati, N., & Ramadhan, I. (2023). The Effectiveness of Kahoot!-Based Assessment of Learning Outcomes in Sociology Learning at State Senior High School 2 Pontianak. Jurnal Sustainable, 6(2), 319-331. https://doi.org/10.32923/kjmp.v6i2.3883

Nurhasanah, B. F., & Rahma, S. T. (2025). Models and Learning Techniques in the Context of Contemporary Sociology Education. Jurnal Ilmiah Research Student , 2(2), 365-377. https://doi.org/10.61722/jirs.v2i2.5636

Permata, B. D., Syafrini, D., Fitrisia, A., & Erianjoni, E. (2024). Educational Transformation through Digital Learning for Sociology Students at Padang State University. Didaktika: Jurnal Kependidikan, 13(1), 489-498. https://doi.org/10.58230/27454312.1500

Putri, L. N., Sulistyaniningsih, E., & Nadeak, T. E. (2025). The Influence of Digital Literacy Culture And Interest In Reading on Sociology Learning Achievement. Research and Development Journal of Education, 11(1), 483-495. https://doi.org/10.30998/rdje.v11i1.26446

Qodr, T. S., Efendi, A., & Musadad, A. A. (2021). Opportunities for Using Smartphones in the Digital Era to Facilitate Students in Learning Sociology in High Schools. Journal of Education Technology, 5(2), 263–271. https://doi.org/10.23887/jet.v5i2.34806

Ramadani, A., Yasin, F., & Wahyuni, Y. S. (2025). The Influence of Using Interactive Learning Media Based on Wordwall on Students’ Learning Motivation in Sociology Subject For Class X Phase E At Sman 16 Padang. Pendas : Jurnal Ilmiah Pendidikan Dasar, 10(2), 244-249. https://doi.org/10.23969/jp.v10i02.29047

Rosyidi, D. (2025). The Development and Effectiveness of Digital Media-Based Blended Learning Model To Enhance Social Literacy In Sociology Education. International Journal of Educational Technology and Innovation (EduTechno), 1(1), 32-36. https://doi.org/10.61677/edutechno.v1i1.378

Sahputra, H. Y. (2024). The Utilization of Social Media as a Support Tool for Educational Success at Bumi Qur’an Siantar Junior High School. Jurnal Mudarrisuna: Media Kajian Pendidikan Agama Islam, 14(4), 476-487. http://dx.doi.org/10.22373/jm.v14i4.24509

Saminah, J. I., & Ali, M. (2024). Implementation of Digital Comic Teaching Materials Based on Canva for Education in Sociology Learning at High Schools. Jurnal Cakrawala Akademika, 1(2), 1-10. https://doi.org/10.70182/jca.v1i2.16

Shariati, F., Niazazari, K., & Jabbary, N. (2021). Presenting a Model for Virtual Education Considering Educational Equity with a Phenomenological Approach in Schools of Golestan Province. Iranian Journal of Educational Sociology, 7(1), 66-78. https://doi.org/10.61838/kman.ijes.7.1.7

Sugiyono. (2022). Quantitative, Qualitative, and R&D Research Methods.Bandung: Alfabeta.

Yogi, A. S., & Pahriyah, S. (2025). Innovation In Civic Education Learning In The Digital Era Through The Utilization of Technology to Increase Student Motivation And Interest In Learning. Social: Jurnal Inovasi Pendidikan IPS, 5(2), 484-494. https://doi.org/10.51878/social.v5i2.5725

Yuningtyas, L. A., Sariyatun, & Djono. (2023). Problem Based Learning E-Module for Facilitating Sociology Learning in the Digital Era. Jurnal Edutech Undiksha, 11(1), 107–118. https://doi.org/10.23887/jeu.v11i1.58123

Downloads

Published

2025-08-04

How to Cite

Jannah, N., & Dora, N. (2025). Increasing Student Learning Motivation in Sociology Learning Through Digital Technology: A Qualitative Study at SMAS Muhammadiyah 8 Kisaran Asahan. Journal of Social Work and Science Education, 6(3), 1058–1074. https://doi.org/10.52690/jswse.v6i3.1222

Similar Articles

<< < 6 7 8 9 10 11 12 13 14 15 > >> 

You may also start an advanced similarity search for this article.